Bear Umbra – MTG Proxy Commander 2018

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Bear Umbra

2 generic manaGreen manaGreen mana

Mana value: 4 · Color identity: Green

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 11
  1. Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
  2. Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
  3. Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
  4. If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
  5. If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
  6. If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
  7. Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
  8. If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
  9. Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
  10. If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
  11. When the enchanted creature attacks, all lands controlled by that creature's controller (who is not necessarily the Aura's controller) untap.

Updated

Bear Umbra turns an attacker into a source of repeated mana while providing protection against destruction. The enchanted creature gets +2/+2 and an attack trigger that untaps all your lands. Umbra armor can replace the creature's destruction by removing its damage and destroying the Aura instead, helping preserve the creature through a damaging block or destroy-based removal.

Aggravated Assault is a direct partner in a deck with red. If the lands you untap can produce the five mana required for Assault, an attack can restore the resources needed to create another combat phase. The creature must remain able to attack through the sequence, so survival, haste where necessary, and the availability of the required red mana all matter.

Even without repeated combats, untapping lands after declaring an attack gives you mana for interaction or a second main-phase spell. An evasive or durable creature makes a reliable carrier because it can keep attacking without being traded away. The attack trigger does not require combat damage, which makes it useful even when the creature cannot safely connect with a player.

Umbra armor is not protection from every removal effect. Exile, bounce, sacrifice, and having zero or less toughness can still remove the enchanted creature without the Aura saving it. Choose a carrier that supports your broader plan, and use the untapped lands to preserve momentum or defend the setup rather than treating the Aura as complete protection.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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