Azusa, Lost but Seeking – MTG Proxy Champions of Kamigawa

$3.00

Availability: 14 in stock

SKU: MTGG-151 Category:

Helpful information

Shipping information   •   Contact us

Card information

Azusa, Lost but Seeking

2 generic manaGreen mana

Mana value: 3 · Color identity: Green

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

Power / toughness: 1 / 2

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 1
  1. Azusa's ability is cumulative with other effects that allow you to play additional lands, such as that of Song of Creation (from the Ikoria: Lair of Behemoths set).

Updated

Azusa, Lost but Seeking lets you play two additional lands on each of your turns, normally bringing the total to three. That can move a lands deck far ahead on mana when it has enough lands available. Her strength comes from increasing the rate at which you deploy resources, rather than searching for those resources herself.

Life from the Loam can return three lands to hand, supplying another turn of land plays. Crucible of Worlds offers direct access to lands in the graveyard, allowing a fetch land to be played and sacrificed repeatedly while land plays remain. Exploration can add another allowance, making the total number of permitted land plays larger when both permanents are active.

Landfall payoffs convert the extra development into more than mana sources. Lotus Cobra can produce immediate colored mana, while Avenger of Zendikar grows its Plants as the lands arrive. A draw engine such as Aesi, Tyrant of Gyre Strait can help refill the hand and maintain the sequence over several turns.

Azusa does not allow land plays during an opponent’s turn, and lands put onto the battlefield by spells are separate from the land-play allowance. If she leaves, you lose her additional allowance for any land plays you have not yet made. She is also a small creature that needs support to survive. Include her when land density, recursion, or card flow can keep three land plays productive; otherwise, a ramp spell that finds a land immediately may do more for an empty hand.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
Shopping Cart
Scroll to Top