Archfiend of Despair – MTG Proxy Commander Masters

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SKU: MTGBK-154 Category:

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Archfiend of Despair

6 generic manaBlack manaBlack mana

Mana value: 8 · Color identity: Black

Creature — Demon

Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

Power / toughness: 6 / 6

Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 3
  1. Archfiend of Despair's last ability counts only how much life was lost. It doesn't care whether a player also gained life.
  2. In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team's life total goes down by 4. When Archfiend of Despair's ability resolves, each of those players again loses 2 life and the team's life total goes down again by 4; they don't each lose 4 life.
  3. The amount of life to lose is determined only as Archfiend of Despair's triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.

Updated

Archfiend of Despair makes every point of opposing life loss more consequential. At each end step, every opponent loses life equal to the life they already lost that turn. Combat damage, burn, drain, and life payments can all contribute, while the Demon also prevents opponents from gaining life to recover.

A multiplayer drain effect can set up an especially strong end step. If each opponent loses several life during the turn, the Archfiend repeats that amount as additional life loss. The ability checks each opponent separately, so someone who lost no life does not lose life merely because another opponent took a large hit.

This is not a replacement effect that doubles every event immediately. The extra loss waits until the end-step trigger resolves, leaving a window for opponents to interact. Damage prevention can affect damage before it becomes life loss, but the end-step ability itself causes life loss rather than dealing damage. Effects that specifically care about damage will not automatically recognize that later loss. Eight mana makes reanimation or substantial ramp attractive. A deck with regular drain effects can benefit as soon as the next end step arrives, without needing the flying body to attack. Establish the Demon when life loss has already happened or when you can produce it promptly. That gives the card an immediate purpose and can turn an otherwise manageable turn of damage into a threat to several players at once.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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