Cavern of Souls – MTG Proxy Avacyn Restored

$3.00

Availability: 81 in stock

SKU: MTGL-118b Category:

Helpful information

Shipping information   •   Contact us

Card information

Cavern of Souls

Mana value: 0 · Color identity: Colorless

Land

As this land enters, choose a creature type.
Tap: Add Colorless mana.
Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 4
  1. You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.
  2. The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."
  3. You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.
  4. The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."

Updated

Cavern of Souls helps a deck built around a creature type cast its important creatures through countermagic. You choose a type as the land enters, then its colored-mana ability can help cast a creature of that type while making that spell unable to be countered.

Dragon decks illustrate the benefit well. Naming Dragon can protect a cast of Miirym, Sentinel Wyrm or Lathliss, Dragon Queen, helping establish the creature that makes later Dragons more productive. In a Vampire deck, naming Vampire can support Edgar Markov and the creatures surrounding him. The land’s flexibility comes from choosing the type that matches the deck you are building.

You must actually spend mana from Cavern’s restricted colored-mana ability on the creature spell to receive the protection from countering. Merely controlling Cavern is not enough. Its separate colorless-mana ability can help pay for other spells or abilities, but does not grant that benefit. The colored mana cannot be used for an unrelated noncreature spell just because that spell supports your chosen creature type.

Cavern does not protect a creature from removal after it resolves, and opponents can still interact with its triggered abilities. Lightning Greaves or Swiftfoot Boots can provide ongoing protection for a valuable commander once it is on the battlefield. Keep enough ordinary colored sources for removal, ramp, and other noncreature spells as well. Cavern is strongest when a large share of your important creatures shares a type, making both the color fixing and casting protection relevant throughout the game.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
Shopping Cart
Scroll to Top