Ashling, Flame Dancer (Borderless) – MTG Proxy Modern Horizons 3

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SKU: MTGR-111 Category:

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Ashling, Flame Dancer

2 generic manaRed manaRed mana

Mana value: 4 · Color identity: Red

Legendary Creature — Elemental Shaman

You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add Red manaRed manaRed manaRed mana.

Power / toughness: 4 / 4

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 5
  1. You can keep unspent red mana indefinitely while Ashling is on the battlefield. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.
  2. If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.
  3. Once Ashling leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.
  4. If an effect creates multiple copies of an instant or sorcery spell, Ashling's last ability triggers once for each copy created by the effect.
  5. Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies will not cause Ashling's last ability to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause Ashling's last ability to trigger.

Updated

Ashling, Flame Dancer rewards a turn built from several instants and sorceries. Each magecraft trigger makes you discard, then draw. The second resolution in a turn also deals two damage to each opponent and each creature they control, while the third adds four red mana. Cheap spells and copies can turn that sequence into a productive burst of filtering, damage, and mana.

The count tracks resolutions of the ability, not simply how many spells you intended to cast. Copies of instants and sorceries also trigger magecraft, making cards such as Reverberate useful for advancing the sequence. After the third resolution, further triggers still filter your hand, but they do not keep producing four mana every time. A fourth trigger is not another third trigger.

Ashling also lets you keep unspent red mana as steps and phases end. That makes the mana burst easier to use across the turn, and it can preserve red mana into later turns while she remains on the battlefield. Removing her can change that plan, so holding an enormous reserve indefinitely carries a risk.

In a dedicated spellslinger deck, low-cost interaction and draw spells help reach the second and third resolutions without consuming the whole hand. Discarding first can also stock the graveyard for later recursion. With an empty hand, you still draw when the ability resolves, although you will not discard a card. Plan the order of your spells so the damage arrives when useful and the red mana arrives while you still have something worthwhile to cast.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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