Esper Sentinel – MTG Proxy Modern Horizons 2

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Esper Sentinel

White mana

Mana value: 1 · Color identity: White

Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays X mana, where X is this creature's power.

Power / toughness: 1 / 1

The more Esper changes, the more he refuses to.

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 3
  1. If a noncreature spell was already cast by an opponent the turn Esper Sentinel enters the battlefield, that opponent already cast their first noncreature spell this turn, and Esper Sentinel's ability won't trigger for that opponent that turn.
  2. This ability checks Esper Sentinel's power when it resolves, not when the ability goes on the stack. If Esper Sentinel is no longer on the battlefield when it resolves, use the power it had the last time it was on the battlefield.
  3. If Esper Sentinel's has negative power when this ability resolves, then X mana is 0 generic mana. The opponent may still choose not to pay the cost if they want you to draw a card.

Updated

Esper Sentinel gives white decks an early source of potential card advantage on an artifact creature. It checks each opponent’s first noncreature spell every turn, asking that player to pay mana equal to Sentinel’s power or let you draw. In multiplayer Commander, that can create opportunities across several players’ turns.

It fits artifact, Equipment, and aggressive white decks because its relevant card types and low mana cost support the rest of the strategy. Puresteel Paladin appreciates another artifact toward metalcraft, while Luminarch Aspirant can place a +1/+1 counter on Sentinel to raise the payment opponents face. Equipment that increases power has the same practical benefit, although spending heavily on Sentinel still exposes a small creature to removal.

The payment is based on Sentinel’s power when its trigger resolves, so a timely power increase can matter after an opponent has already cast a spell. The first-spell restriction also matters: paying for that trigger does not cause their second noncreature spell that turn to trigger Sentinel again. Creature spells do not trigger it at all.

Deploying Sentinel early puts pressure on opponents’ setup spells while their mana is tight. Later, spare mana makes a one-power Sentinel easier to pay for, so decks that naturally improve its power get more out of it. This is an ongoing value piece rather than a guaranteed draw spell. Protect it when doing so advances your broader plan, and avoid relying on it as your only source of cards against creature-heavy tables.

Unofficial proxy card for casual play and testing where your group permits it.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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