Commandeer – MTG Proxy Coldsnap

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SKU: MTGBL-033 Category:

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Commandeer

5 generic manaBlue manaBlue mana

Mana value: 7 · Color identity: Blue

Instant

You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 8
  1. If you Commandeer a spell for which buyback has been paid, the card returns to its owner's hand.
  2. After Commandeer resolves, you control the targeted spell. Any instance of "you" in that spell's text now refers to you, "an opponent" refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as "target opponent" or "target creature you control" are now made in reference to you, not the spell's original controller. You may either change those targets to be legal in reference to you, or, if those are the spell's only targets, the spell doesn't resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell's effect calls for.
  3. You may change any of the targeted spell's targets. If you change a target, you must choose a legal target for the spell. If you can't, you must leave the target the same (even if that target is now illegal).
  4. If the targeted spell has a triggered ability that copies it (for example, replicate or storm), the copies will be controlled by the player who cast that spell.
  5. If you gain control of an instant or sorcery spell with Commandeer, it will still be put into its owner's graveyard when it resolves.
  6. If you don't have two cards of the right color in your hand, you can't choose to cast the spell using the alternative cost.
  7. You can't exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
  8. You may pay the alternative cost rather than the card's mana cost. Any additional costs are paid as normal.

Updated

Commandeer can turn an opponent's noncreature spell into your own play. Instead of merely countering it, you gain control of the spell and may choose new targets. A removal spell can answer a different threat, a draw spell can benefit you, or an artifact, enchantment, or planeswalker spell can resolve into your permanent.

Its alternative cost exiles two blue cards from your hand, allowing a response without seven available mana. That is a significant card investment: Commandeer plus two other cards leave your hand. The exchange makes the most sense when the stolen spell supplies enough value or prevents a decisive opposing play. Taking a minor spell just because the alternative cost is available can leave you short on resources.

The target must be a noncreature spell. An artifact creature spell is still a creature spell and does not qualify. Taking control also does not let you redesign every choice already made; modes and the chosen value of X generally remain as selected. You may change targets where the spell has them, within their normal restrictions.

Blue-heavy decks can support the pitch cost more reliably, particularly when they draw enough cards to replenish the hand. Think through what the spell actually does under your control before committing. Some effects depend on choices, costs, or objects associated with the original caster. Commandeer is most rewarding when the stolen effect has a clear, powerful use and the surprise of acting without open mana changes the outcome.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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