Gemstone Caverns – MTG Proxy Time Spiral: Remastered

$3.00

Availability: 40 in stock

SKU: MTGL-272 Category:

Helpful information

Shipping information   •   Contact us

Card information

Gemstone Caverns

Mana value: 0 · Color identity: Colorless

Legendary Land

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
Tap: Add Colorless mana. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. If multiple Gemstone Caverns are put onto the battlefield under a single player's control before the game begins, the "legend rule" won't put the extras into that player's graveyard until just before the starting player gets priority during the game's first upkeep step. There's no opportunity to tap the extras for mana.
  2. A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

Updated

Gemstone Caverns can accelerate a starting hand when you are not the starting player. If it is in your opening hand, you may begin with it on the battlefield with a luck counter by exiling another card from your hand. With that counter it produces any color; without it, the ordinary mana ability produces colorless.

That opening can let a blue deck leave interaction available earlier or help cast an engine before its normal schedule. The exiled card is a real resource cost, so choose around the spells the hand still needs. Drawing Caverns later does not create the opening-hand opportunity, and simply putting it into play during the game does not grant a luck counter.

Plan the turn around both the amount of mana available and the colors each spell requires. A hand containing Sol Ring can have plenty of total mana while still struggling with colored symbols. Keep reliable lands alongside specialized sources, and sequence the source that establishes a missing color before committing resources to a payoff that depends on it.

Keep the whole opening hand in view before exiling a card. Losing a necessary land or the only payoff can erase the benefit of starting ahead. The land is also legendary, so additional copies or copy effects require attention to the legend rule rather than automatically becoming independent extra sources.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
Shopping Cart
Scroll to Top