Inkmoth Nexus – MTG Proxy Mirrodin Besieged

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SKU: MTGL-269 Category:

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Inkmoth Nexus

Mana value: 0 · Color identity: Colorless

Land

Tap: Add Colorless mana.
1 generic mana: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. If Inkmoth Nexus entered this turn and it's not a creature, it can be tapped for mana. If it becomes a creature that turn, it can't attack or be tapped for mana.
  2. If you've controlled Inkmoth Nexus continuously since your most recent turn began and it becomes a creature, it can attack or be tapped for mana.

Updated

Inkmoth Nexus gives a land slot an evasive poison threat. One mana turns it into a 1/1 flying artifact creature with infect until end of turn, while it remains a land. Damage it deals to players becomes poison counters, and damage to creatures becomes -1/-1 counters instead of ordinary marked damage.

Equipment and temporary power boosts can make that small flying body much more threatening. A deck using proliferate can also build on poison counters after an initial hit, so the Nexus may only need to connect once to establish a new pressure point. Because the land can remain unanimated, it can avoid many creature sweepers and wait for a safer attack.

Animating comes with exposure. Creature removal, artifact removal, and combat can now threaten a land you may still need for mana. A Nexus played that turn also has summoning sickness once it becomes a creature, so it cannot immediately attack or use a tap-symbol ability without haste. Plan the attack a turn ahead when possible.

Its normal mana ability produces colorless, which is a cost to consider in decks with demanding colored requirements. The card fits best when infect, Equipment, counters, or land-based resilience already support the strategy. Simply adding it to a deck does not create a reliable poison finish. Give it a way to deal meaningful damage or a plan to use the first poison counters, and the land becomes much more than an occasional one-point flyer.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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