Deathrite Shaman uses graveyards as a resource for three different roles. Tapping it can exile a land card to produce a mana of any color. Paying black and tapping can exile an instant or sorcery to drain each opponent for two, while paying green and tapping can exile a creature card to gain two life.
Fetch lands naturally supply early land targets, including cards in opponents’ graveyards. Unlike an ordinary mana ability, the land-exile ability targets and uses the stack, so an opponent can remove the targeted card before it resolves. Each mode also needs Shaman to tap, making summoning sickness and untap effects relevant. It is flexible graveyard interaction rather than an unconditional source of mana in every opening hand.
Graveyard strategies benefit from choosing which resources should remain available for later use. A creature with a strong entry ability can be valuable even when it is too small to dominate combat, while an engine permanent may matter more than the largest threat. Match recovery to a card you can actually cast or use soon, rather than simply selecting the most expensive option.
The abilities can use cards in any graveyard, giving the creature options even when your own graveyard is empty. Removing the targeted card before resolution can prevent the corresponding effect. Choose between mana, life gain, and draining opponents according to the turn, rather than automatically spending the tap on the first available land.






