Underworld Breach (Extended Art) – MTG Proxy Theros Beyond Death

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SKU: MTGR-067 Category:

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Underworld Breach

1 generic manaRed mana

Mana value: 2 · Color identity: Red

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Card format legality
Commander
Legal
Modern
Banned
Pioneer
Banned
Standard
Not legal
Legacy
Banned
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 10
  1. If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
  2. After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  3. If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  4. If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
  5. Escape's permission doesn't change when you may cast the spell from your graveyard.
  6. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  7. If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  8. If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  9. Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  10. If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

Updated

Underworld Breach gives each nonland card in your graveyard escape while the enchantment remains in play. You can cast those cards by paying their mana costs and exiling three other cards from the graveyard for each cast. That turns a stocked graveyard into access to interaction, tutors, mana sources, and potential finishing sequences.

Lion’s Eye Diamond and Brain Freeze form a well-known engine with Breach. The Diamond can supply mana, while Brain Freeze mills cards to replenish escape material and builds toward milling opponents. Repeated casts increase storm count, but the sequence needs enough starting resources and graveyard fuel to function. Each escaped card consumes three other cards, so simply controlling Breach is not enough to start an unrestricted loop.

A less elaborate use is replaying a removal spell or tutor that the current turn needs. Cheap cantrips and rituals can help extend that turn, especially when they replace resources or generate more mana than they cost. Ruby Medallion can reduce generic costs on red spells, although it does not reduce the number of cards that escape requires you to exile.

Breach is sacrificed at the beginning of the end step, making it an engine to use promptly. Normal timing restrictions still apply, and lands cannot be played through its escape permission. Graveyard removal can interrupt the plan or remove needed fuel. Sequence your plays around the cards that must remain available and treat the graveyard as a limited resource, choosing whether a short value turn or a committed combo attempt is the better use.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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