Meren of Clan Nel Toth (Foil) – MTG Proxy Commander

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SKU: MTGM-058 Category:

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Card information

Meren of Clan Nel Toth

2 generic manaBlack manaGreen mana

Mana value: 4 · Color identity: Black, Green

Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Power / toughness: 3 / 4

Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 6
  1. If Meren of Clan Nel Toth leaves the battlefield at the same time as other creatures you control die, its first ability will trigger for each of those creatures.
  2. You can’t choose to put the creature card into your hand if its mana value is less than or equal to the number of experience counters you have as the ability resolves.
  3. If a creature card in your graveyard has X mana in its mana cost, X is 0.
  4. Experience counters are the second kind of counters a player can have, joining poison.
  5. All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
  6. Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.

Updated

Meren of Clan Nel Toth turns creature deaths into an experience total that survives her removal. Whenever another creature you control dies, you gain an experience counter. At your end step, she targets a creature card in your graveyard: a low enough mana value returns it directly to the battlefield, while a card above your experience count goes to your hand.

That means the engine can start before the experience total becomes large. Sakura-Tribe Elder can search for a land, add experience when sacrificed, and become an inexpensive return target. Spore Frog can provide a defensive recurring effect, while creatures with entry abilities supply removal or cards as the available mana-value range increases.

You retain experience counters as the player even if Meren leaves the battlefield. Removing her interrupts the end-step engine, but recasting her can resume with the progress already earned. Tokens can help generate experience when they die, although they cannot later be returned as creature cards from the graveyard.

Sacrifice outlets control timing and make sure the deck has a useful target before the end step begins. Graveyard interaction remains a direct way for opponents to disrupt the chosen return, so avoid making every plan depend on one exposed creature card. Meren rewards a curve of useful creatures rather than only expensive reanimation targets: the smaller creatures build experience and resources, then the larger returns become available as a natural consequence of playing the deck.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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