Edgar Markov (Foil) – MTG Proxy Commander

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SKU: MTGM-004 Category:

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Edgar Markov

3 generic manaRed manaWhite manaBlack mana

Mana value: 6 · Color identity: White, Black, Red

Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.

Power / toughness: 4 / 4

Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. Edgar Markov’s eminence ability is a triggered ability. Edgar must be on the battlefield or in the command zone when you cast another Vampire spell and also as the triggered ability resolves. If it’s on the battlefield or in the command zone when you cast another Vampire spell but leaves that zone before the ability resolves, the ability won’t do anything as it resolves.
  2. Notably, if Edgar Markov is on the battlefield and its eminence ability triggers, but it’s put into the command zone before that ability resolves, that ability won’t do anything as it resolves. This is because an object that changes zones is considered a new object.

Updated

Edgar Markov Details

Color Identity: Black Red White
Card Type: Legendary Creature – Vampire Knight
Text: Eminence – Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
CMC: 6
Legality:
Commander: Legal
Duel: Restricted
Legacy: Legal
Vintage: Legal

Rulings:
2017-08-25
Edgar Markov’s last ability puts a +1/+1 counter on each Vampire you control, including itself and Vampires you control that aren’t attacking.
2017-08-25
Three eminence abilities are triggered abilities. That creature must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the creature is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won’t do anything as it resolves.
2017-08-25
Notably, if your commander is on the battlefield and its eminence ability triggers, but it’s put into the command zone before that ability resolves, that ability won’t do anything as it resolves. This is because an object that changes zones is considered a new object.

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Dimensions 0.0 × 0.0 × 0.0 in
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