Winds of Abandon – MTG Proxy Secret Lair Drop Series

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Winds of Abandon

1 generic manaWhite mana

Mana value: 2 · Color identity: White

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload 4 generic manaWhite manaWhite mana (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 5
  1. Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  2. If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  3. If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  4. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  5. If a creature is exiled but ends up in another zone, it's still a "creature exiled this way" for Winds of Abandon.

Updated

Winds of Abandon offers a small answer early and a one-sided creature reset later. For two mana, it exiles one creature you do not control. Paying the overload cost changes the spell to exile each creature you do not control, preserving your own board for a potentially decisive attack.

Exile can deal with indestructible creatures and prevent ordinary graveyard recursion from bringing the removed creature back. The overloaded version does not target, which can also matter against hexproof or protection. Because the spell is a sorcery, you normally use it during your own main phase rather than waiting to answer an attack on someone else's turn.

The compensation is basic lands. For each creature exiled this way, its controller can search a basic land onto the battlefield tapped. Clearing a wide board can therefore give opponents a considerable amount of future mana if their libraries contain enough basics. That makes the timing important: removing blockers and winning or establishing a dominant position is better than handing out several lands without a useful follow-up.

Creature-heavy white decks can use the overload mode to turn a stalled battlefield into an open attack. Keep the cheaper mode available when one creature is the actual problem; you do not have to save the card until six mana. Evaluate both the creatures removed and the mana granted. The spell is most effective when the immediate advantage of keeping your army outweighs the resources opponents will gain on their next turns.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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